4/15/2023 0 Comments Divinity 2 lone wolf builds![]() ![]() Do not underestimate the value of the spells Teleport and Featherfall, from the Air school. ![]() I hit it again."Īnd two general tips to wrap up: position on the battlefield is very important. But so will spamming Drain Willpower + Blind, which can effect bosses in the game and will end up turning combat into "I hit the monster who cannot do anything. Caution: this combo will break the difficulty of combat for you. When you get hit, you'll bleed when you bleed, you'll heal when you heal, you have more than 1HP and if you get hit for a "killing blow" you will be set to 1HP, bleed, and heal up again. If you are really having a hard time, get the talents Leech and Comeback Kid on a melee character. 100% Ice immunity will not keep you from getting frozen to a icicle when an enemy archer hits you with a frost arrow. ![]() But keep in mind that immunity to *damage* does not give immunity to *elemental effects*. If you cast a fireball (I know, direct damage, but this isn't hypocrisy I promise) onto an oil slick on the battlefield, where enemies are slowed and trying to get to you, you will burn the enemy with damage, set them on fire and damage them from the oil, and heal your fire elemental, all in one spell. Say you've gotten the Fire spell Summon Fire Elemental. Immunity to elemental damage is very useful in some situations. Early on direct damage will do you just fine, but if you will experiment with spells like the Fire spell Wildfire, you will likely find the benefit of casting that spell greatly exceeds the benefit of using the same AP to do direct damage. For four AP, and lasting 3 rounds if not partially resisted, it's hard to beat.īuffing spells are, generally, more powerful than direct damage. The witchcraft spell Blind is extremely powerful Blind enemies won't do *anything* most of the time, so it's effectively a Paralyze. I choose not to use several of them because I feel they are too powerful if you find fights hard, consider using them as needed to get you past sticky points. With Lone Wolf you'll have a point to spare.įollowing are some tricks that might not be obvious at first, which can make the game much easier for you. No matter how pure your elemental spec, spend one point in Witchcraft. The spider will do you fine until you get better summons. Your summoned creatures will be excellent damage sponges handled well, you should find that there are at most three or four fights in the game that summoned creatures plus crowd control cannot make very easy (if, sometimes, rather long). If your cousin wants to deal real damage, a 2-handed warrior would be the better choice. Sneak is not a bad skill, but Invisibility is significantly better in almost every situation. You can break almost every chest that you find in the game those you cannot, you can find keys for thus, Lockpicking is out. The game has so much money floating around that there's no sense in Pickpocket, which is a weak skill anyway. Indeed, I would personally recommend that for your first playthrough you don't worry about the Nasty Deeds tree (which is the typical "rogue" set) at all. But adding in typical rogue traits will not synergize well with archer. A pure archer can be very powerful, but not from a raw damage perspective rather, archers have the potential (depending on what arrows you find, buy, and create) to make excellent use of environmental effects. So, no, you do not need a tank.Īn Archer/rogue build will be one of the less powerful builds of the game, if I understand the meaning correctly. The tanking mechanism isn't robust in this game there's no clear way, for example, to "take aggro" from creatures. With that in mind, I'll give you some build tips, as well as some tricks that you can use which *will* make the game almost too easy sometimes - so feel free to ignore the ones that I say are for difficult situations only.įirst, you do not need a tank. If you're very new to tactical strategy games as a whole, then keep in mind that by choosing Lone Wolf for both characters, you've made the game harder. ![]()
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